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Old Nov 07, 2007, 04:37 PM // 16:37   #81
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Mostly, I'm looking forward to starting a game from scratch again. Most of the best times I've had with GW were in the early days of Prophecies when it took a while to do things and every drop was looked upon as a possible upgrade.
Nowadays, between the way the game has been dumbed down, and the amount of "stuff" I have, if I start a new character (or campaign/expansion), it only takes about 2 days to get to lvl20 with full max weapons and armor.
Guild Wars 2 is a likely candidate to start "fresh", but I'm already on the lookout for something new to play. (and no, I don't want to play World of Cartooncraft.)
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Old Nov 07, 2007, 04:42 PM // 16:42   #82
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Originally Posted by Vinraith
This doesn't sound like the original design to me. Far from it.
but remember, we only got henchies at release after beta players complained about lack of party options and the difficulty of making a full party anytime...

so yeah, solo'ing isn't an issue more than a symptom of lack of players
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Old Nov 07, 2007, 04:47 PM // 16:47   #83
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Originally Posted by Lonesamurai
but remember, we only got henchies at release after beta players complained about lack of party options and the difficulty of making a full party anytime...

so yeah, solo'ing isn't an issue more than a symptom of lack of players
No, soloing's generally a player choice, but that doesn't really have anything to do with my concerns. I'd rather H/H than PUG, but just playing through the game with my character sounds rather boring. I like party management. Just playing through the game by myself also implies that with any other class I play the experience is going to be similar, since every class must be capable of filling all the roles necessary to be able to solo through the game.

But honestly, that's not even my big issue. The big one is that they're taking this game from the realm of action RPG's with persistent lobbies to full scale persistent MMO's. Instancing brought me to the game to begin with, persistence is very likely to drive me away.
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Old Nov 07, 2007, 04:49 PM // 16:49   #84
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Originally Posted by Vinraith
No, soloing's generally a player choice, but that doesn't really have anything to do with my concerns. I'd rather H/H than PUG, but just playing through the game with my character sounds rather boring. I like party management. Just playing through the game by myself also implies that with any other class I play the experience is going to be similar, since every class must be capable of filling all the roles necessary to be able to solo through the game.

But honestly, that's not even my big issue. The big one is that they're taking this game from the realm of action RPG's with persistent lobbies to full scale persistent MMO's. Instancing brought me to the game to begin with, persistence is very likely to drive me away.
I agree with you on pretty much all of that...

Anyway, this time next year we'll have betas in full swing (baring no slip ups from ANet/NCSoft), so we'll see then
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Old Nov 07, 2007, 04:51 PM // 16:51   #85
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Im looking forward to it, not super pumped for it or anything. Im just hoping my crappy comp can handle it.
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Old Nov 07, 2007, 04:51 PM // 16:51   #86
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Originally Posted by Lonesamurai
I agree with you on pretty much all of that...

Anyway, this time next year we'll have betas in full swing (baring no slip ups from ANet/NCSoft), so we'll see then
It's too early to judge, I agree. I just wish what we were hearing out of the devs was more encouraging is all. I'd like to be excited about GW2, after all.
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Old Nov 07, 2007, 04:54 PM // 16:54   #87
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Oh, I'm also looking forward to tearin' shit up as a Charr.

Quote:
Originally Posted by Vinraith
It's too early to judge, I agree. I just wish what we were hearing out of the devs was more encouraging is all. I'd like to be excited about GW2, after all.
I find it pretty encouraging myself. However, I totally understand your concern. The instancing was what made a lot of the quests in GW1 (although most were relatively pointless) to be enjoyingly immersive. When you're in a persistant world, yes it's cool to run into people and all, but it really narrows down your creativity in terms of quests.

Last edited by Bryant Again; Nov 07, 2007 at 04:56 PM // 16:56..
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Old Nov 07, 2007, 04:54 PM // 16:54   #88
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Not pumped at all. There will be better games for sure, maybe WoW's cost will get lower. I think I'm more pumped about Ragnarok Online 2 and I stopped thinking about it half year ago. So... Figure out by yourself how not pumped I am.
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Old Nov 07, 2007, 04:55 PM // 16:55   #89
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Originally Posted by Vinraith
It's too early to judge, I agree. I just wish what we were hearing out of the devs was more encouraging is all. I'd like to be excited about GW2, after all.
Well, I've been told we're going to get more info soon... (that soon wasn't a date or time, just a "soon")
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Old Nov 07, 2007, 05:07 PM // 17:07   #90
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Quote:
Originally Posted by Bryant Again
I find it pretty encouraging myself. However, I totally understand your concern. The instancing was what made a lot of the quests in GW1 (although most were relatively pointless) to be enjoyingly immersive. When you're in a persistant world, yes it's cool to run into people and all, but it really narrows down your creativity in terms of quests.
Yeah, it basically makes it a fundamentally different kind of game, and that's not a kind of game I generally play. So while, from my perspective, GW1 was a good game in some part because of instancing, GW2 is going to have to be a good game in spite of persistence.
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Old Nov 07, 2007, 05:08 PM // 17:08   #91
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Quote:
Originally Posted by Lonesamurai
Well, I've been told we're going to get more info soon... (that soon wasn't a date or time, just a "soon")
Oh goodie! Who told you? Source!

Gotta agree with the above though. GW2 will very likely turn out to be a good game. But it will most likely be a good game for entirely different reasons than what made GW1 a good game.

Last edited by crazy diamond; Nov 07, 2007 at 05:11 PM // 17:11..
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Old Nov 07, 2007, 05:19 PM // 17:19   #92
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Originally Posted by crazy diamond
Oh goodie! Who told you? Source!

Gotta agree with the above though. GW2 will very likely turn out to be a good game. But it will most likely be a good game for entirely different reasons than what made GW1 a good game.
Internal press info

and theres more press stuff coming, I'll post what i can when i can, but inde will probably get what I get and have it posted up on the front page anyway
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Old Nov 07, 2007, 05:24 PM // 17:24   #93
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From skimming this topic I saw two things: Level cap removed, and the entire game is supposed to be solo-able.

Why are they trying to make GW2 a bad hybrid of WoW and Maple Story?!
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Old Nov 07, 2007, 05:26 PM // 17:26   #94
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This is the reason why :

"There will be changes to instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring. "

http://wiki.guildwars.com/wiki/GW2#Persistence

id love to be traveling somewhere and need help killing a boss and find someone with the exact same problem. we kill the boss...N *add to friends*

Last edited by Turtle222; Nov 07, 2007 at 05:36 PM // 17:36..
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Old Nov 07, 2007, 05:35 PM // 17:35   #95
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Quote:
Originally Posted by Saphatorael

Go play WoW.

If I had a fraction of a fraction of a fraction of ONE CENT for everytime I read, seen, heard this phrase then I'd still be the richest man in the world 100 times over.

On that note, I can't wait for GW2 (I wish it was out tomorrow), hopefully Anet doesn't come out with a superstar game and slowly screw it up.
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Old Nov 07, 2007, 05:44 PM // 17:44   #96
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Originally Posted by Turtle222
id love to be traveling somewhere and need help killing a boss and find someone with the exact same problem. we kill the boss...N *add to friends*
The flip side of course being the times you'll end up competing for the kill. And woe unto you if your quest mob happens to possess a rare drop, as he will most certainly be camped day and night.
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Old Nov 07, 2007, 05:51 PM // 17:51   #97
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Originally Posted by Lonesamurai
how did you have 120 in your guild when the max is 100?
We had split into two. One was actually 50 and the other 70 or so.
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Old Nov 07, 2007, 05:51 PM // 17:51   #98
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Originally Posted by aapo
At this point it seems that GW2 will be nothing more than standard graphics update with some novel concepts after this kind of rage to get rid of progressively worsening problems with each expansion in GW1. Soon after Nightfall was released they announced this, totally scraping the model of two chapters a year assembly line production. That must be sign of something, for company to change direction like this? And we've seen all too well what happens when ANET rushes things, haven't we?
The method of having new content via chapters as being optional was actually sound. The problem was that they made them too separate. Although you could move characters around continents there didn't seem to be any interaction. It was like having lots of pieces of something rather than one overall whole. I think they realised they couldn't integrate the chapters properly to make it interesting enough not long after Nightfall came out.

There's also the fact that the game itself didn't allow them to do various things that GW2 should hopefully cover.

ANet need to learn from their mistakes and try to create a story that keeps on going. The problem so far with Guild Wars was that once you'd finished the storyline as shaped by quests or missions that "was it". Sure you could do other quests & elite missions, do everything in Hard Mode, etc, but the story stopped dead.

They need to change this to make sure that the story is on-going. Some of the aspects about GW2 sound exciting - the idea of worlds fighting each other to secure supply lines, take castles, etc is great provided they don't have the same scenario repeated over-and-over again! There needs to be actual victories, rather than just some groups "winning" on a map but then finding overall that map was lost. How is it credible for one team to take a castle and then found out it was kept?!

Obviously the PvE needs to be carefully structured too. Not just silly little repeatable quests about protecting people building bridges, serious stuff that takes time. If we need to pay for expansions that keep this ticking over, no problem. But keep the story and experience going rather than produce a single block of material and hope that people will be kept busy until something else comes out. No more "the End" in terms of the story - well as far as is possible anyway.

Quote:
I'm going to read professional reviews very carefully when GW2 releases before buying.
I agree with you there. I won't pre-order automatically - there'll have to be a good reason for that. Otherwise I'll wait until reviews from Gamespot and the rest come out.

Last edited by Takeko Nakano; Nov 07, 2007 at 05:54 PM // 17:54..
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Old Nov 07, 2007, 06:11 PM // 18:11   #99
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Quote:
Originally Posted by crazy diamond
The flip side of course being the times you'll end up competing for the kill. And woe unto you if your quest mob happens to possess a rare drop, as he will most certainly be camped day and night.
Guess which one will happen more often.

Ultimately, I've never understood how it's to anyone's advantage to have their experience in a game dictated by strangers, and that's what persistence really results in.
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Old Nov 07, 2007, 06:23 PM // 18:23   #100
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Quote:
Originally Posted by crazy diamond
The flip side of course being the times you'll end up competing for the kill. And woe unto you if your quest mob happens to possess a rare drop, as he will most certainly be camped day and night.

Quote:
Originally Posted by Vinraith
Guess which one will happen more often.

Ultimately, I've never understood how it's to anyone's advantage to have their experience in a game dictated by strangers, and that's what persistence really results in.
Possibly, but from experience with that 'other game' the only truly decent rare items drop in the instances, so not really that different from Guild Wars in that respect. As Arenanet have already said that GW2 will be a mixture of persistent and instanced play there's no real reason to worry about camping for rare items, in my opinion. Quest objective camping would be more of an issue I'd think.

I'm not exactly pumped for GW2, but I am looking forward to it. Personally I like the mix of persistent & instanced play. I enjoy coming across people who are perhaps struggling with something and just giving them a hand if they need it, even if it's just a heal. If they've already hit their foe the drop will be theirs until it becomes unassigned or disappears, so kill stealing shouldn't be an issue (hopefully).
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